Puyo Puyo~n

Puyo Puyo~n

Developer(s) Compile
Publisher(s) Sega (Dreamcast)
Compile (other releases)
Platform(s) Dreamcast, Nintendo 64, PlayStation, Game Boy Color
Release date(s) DC
  • JP March 4, 1999
N64
  • JP December 3, 1999
PS
  • JP December 16, 1999
GBC
  • JP September 22, 2000
Genre(s) Puzzle
Mode(s) Single player, multiplayer
Media/distribution GD-ROM / CD-ROM / Cartridge

Puyo Puyo~n (ぷよぷよ〜ん Puyopuyōn?), also known as Puyo Puyo 4, and Puyo Puyo~n Party (N64 version) is the fourth installment of the Puyo Puyo puzzle game series, created by Sega and Compile for the Dreamcast, PlayStation, Nintendo 64 and Game Boy Color. Like many of the Puyo Puyo games, it was never officially released outside of Japan.

The name of Puyo Puyo~n comes from the Japanese word yon (?, meaning four), signifying the fourth game in the series.

Contents

Story

Unlike the previous games where the storyline is rather comical, ~n has a serious storyline, reminiscent of those in the Madou Monogatari games.

Satan-sama is found looking at some books in a magical library when he comes across a black box. He begins to examine the black box before it breaks free from his hands and opens. The next morning a Puyo Circus has arrived, and Arle alongside Carbuncle go to check it out. They are greeted by a mysterious figure in Pierrot, a jester-looking character.

When Arle arrives, something doesn't appear right, and Carbuncle disappears once more. Arle has to navigate her way past a number of foes as before. During her quest Draco, Seriri, Witch and Chiko join up with Arle as they face Schezo and Rulue. Rulue knew something was up with Satansama, and as Arle met him, he appeared strange and unlike his normal self. He freezes the other characters so that they don't interfere. Arle beats Satansama, who wakes up and asks why Arle was there. Satansama explains to Arle that he was brainwashed by a stronger foe, and Pierrot appears afterwards, revealing herself to be Doppelganger Arle. The two have a fight to see who exists in the world, and Arle was victorious.

Stages

Circus Stage Stage 1 - Skeleton T Stage 2 - Archan (Not Available in Game Boy Color) Stage 3 - KikiMora

Valcano Stage Stage 4 - Panotty Stage 5 - Draco (Draco Joins your Party When you Beat Her)

Water Stage Stage 6 - Nohoho Stage 7 - Seriri (Seriri Joins your Party When you Beat Her)

Floating Stage Stage 8 - Suketoudara Stage 9 - Harpy Stage 10 - Witch (Witch Joins your Party when you Beat Her)

Ruin Stage Stage 11 - Dragon Stage 12 - Chico (Chico Joins your Party when you Beat Her) Stage 13 - Schezo

Outside Circus Stage Stage 14 - Rulue

Another Dimension #1 Stage 15 - Satan

Another Dimension #2 Stage 16 - Doppelganger Arle

Gameplay

The gameplay of ~n remains similar to Puyo Puyo Tsu, with a new addition of character specials. As puyos are erased from the field, a power gauge fills up, and as it fills to the top, you can use a special. Each characters special ability differs from person to person, and these specials are very different between the domestic versions and the Game Boy Color version. Each grid in the domestic versions follows Rule Henka, where a preset field and special board rules are implemented. In the Game Boy Color version, whenever garbage was countered, Sun puyos would fall on the screens. This game also featured a few Tokoton modes where you could play on grids larger or smaller than 6x12 on the domestic versions, and featured a Free Battle mode where you could play against any of the other unlocked characters. The art is also vastly different to its predecessors, adopting a more serious tone compared to the other games.

Differences

There were subtle differences between the domestic versions of ~n, but a vast difference between the domestic versions and the Game Boy Color version. Puyo Puyo~n: Kaa-Kun to Issho (lit. "Puyo Puyo~n: Together with Kaa-kun") for the PlayStation had the same music as the Dreamcast version of Puyo Puyo~n, but only supported up to two players. Puyo Puyo~n Party 64 for the Nintendo 64 had different music from the Dreamcast version and lacked the voiced cutscenes, but retained four player multiplayer and included a Transfer Pak mode where you could unlock more artwork by plugging in Pocket Puyo Puyo SUN. Pocket Puyo Puyo~n for the Game Boy Color used music from Pocket Puyo Puyo Sun as well as music from Puyo~n itself, had more characters and more specials, including some of the cast from Pocket Puyo Puyo Sun, and Minotauros instead of Zou Daimaou, but naturally only supported two players and had the same storyline, retaining the comic humour of the previous versions. Pocket Puyo Puyo~n also had a special Rally mode where you faced all 23 characters to unlock the specials, and you could choose which special you wanted to use before the game started. This version didn't have Rule Henka or any board-specific functions like the domestic versions had, nor did it have any of the different grid sizes for Tokoton Puyo Puyo, but it does feature the ability to play Endless similarly to Puyo Puyo Tsu's Action Endless (where garbage appears in the tray, and helpers appear at random times depending on the difficulty setting).

The stance that Puyo Puyo~n has taken into the series may have been used as a base for Puyo Puyo 7.

External links